Destiny 2 is here, and with it comes a ton of changes to our favorite classes. We are going to take an in-depth look at these changes, compare them to O.G. Destiny, and give you all the tips and tricks to make sure you’re at your best, right from the start.
That is, unless you’re viewing this after already playing it… in which case it would be playing at your best, right after you’re done reading this. Yeah, let’s just go with that.
Voidwalker class ability
- Healing Rift – conjure a well of Light that continually heals those inside it.
- Empowering Rift – conjure a well of Light that increases weapon damage for those inside it.
This new Warlock ability really makes them a must have class for pve or crucible. It may seem a bit more difficult to use this ability in the crucible but it really isn’t. You just have to think, when’s the best opportunity where my team will be standing in a small area for a while? For example, being positioned around a corner where the opposing team is across the way, and trading shots with your team. Throw down the heals and your entire team is much harder to kill. Likewise you can empower all of their damage and make your enemies fall faster than a bag of dregs.
Honestly, this skill is almost too good but I’m sure the fast pace of crucible will make it only matter for a few seconds. To counter this do not engage the enemy when their standing in a giant glowing circle. You’re best waiting it out then trying to trade shots with anyone who can heal or do a lot more damage than you.
Voidwalker jump abilities
- Strafe Glide – jump while airborne to activate glide and start an airborne drift with better directional control.
- Burst Glide – jump while airborne to activate glide and start an airborne drift with a strong initial boost of speed.
- Blink – jump while airborne teleport a short distance.
Voidwalker is now the only subclass in the game that can Blink, making for a really unique advantage in the crucible. If you’re familiar with Blink from Destiny O.G. than you know how game breaking it can be, and if you’re not than let me tell you…. it can be very game breaking. Blink makes getting in close to annoyingly shotgun your enemies as easy as possible and makes you an extremely hard target to hit in all situations.
The only downside is it doesn’t cover a lot of ground and it’s easy to mess up. You’re definitely going to want to practice with it since it’s arguably the best jump in the game for crucible. Play all of your games with Blink and even pve with it, pve will be a huge help in platforming and gauging blinks’ distance. Try getting as close to enemies as possible without going past them and pulling on that trigger as soon as you appear.
If you aren’t comfortable with Blink, or find yourself in a really large open map; than Strafe and Burst are your other options. Burst gives you a bit of a push in whatever direction you’re heading towards so it can get you around a little quicker and not make you such an easy target. Strafe will offer you the most control possible; it’s the safest of all options and easiest to use, but lacking when it comes to Blink in the crucible.
- Nova Bomb – Hurl an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast.
Nova Bomb returns with a few changes through our passives. Cataclysm changes it the most, making the nova move slowly and allowing us to fire at it to make it explode early. Once it explodes it will break into small seeking projectiles. When they say it moves slowly, boy do they mean it. Your nova bomb will move at the speed of snail, which is going to take some getting use to as it makes it look like you won’t actually hit anything, but the seeking projectiles work great and in my experience; every time I launched it at the opposing team, it killed as many guardians as I expected it to. Being able to fire it off at any point is a pretty cool advantage, allowing you to just put it in the sky and wait for unsuspecting enemies to come across it.
Vortex will leave an area damaging spell in Nova Bombs’ wake, doing a lot of damage to anyone caught in it or anyone that walks across it. This is great for map control and making sure you finish off anyone, but honestly anyone that gets hit by your Nova Bomb will not be standing afterwards. Cataclysm is more useful in the crucible but a bit awkward to use, and very different from what we’re used to. Practice makes perfect, get out there and learn the heck out of this weird; slow-moving death bomb.
- Vortex Grenade – A grenade that creates a vortex which continually damages enemies trapped inside.
- Axion Bolt – A bolt of Void Light that forks into smaller bolts on impact that seek out enemies.
- Scatter Grenade – A grenade that splits into many submunitions and covers a large area with multiple explosions.
Same grenades from Destiny O.G. and Axion Bolt is the same beast you remember. Axion will seek out enemies and kill them with ease and with the Attunement of Chaos passive; it’s starting to look like our real super is our grenades. We can draw from our super bar to make our grenades even stronger and more effective; it works great and does a ton of damage. Voidwalker is going to be very grenade heavy and with Axion Bolt we are pretty much guaranteed our kills. Vortex is your map control grenade, clear rooms and choke your opponent’s routes by cutting off certain openings or exits.
It’s really hard to give up Axion Bolt and you don’t really need to, since it chases enemies; giving it decent map control as well. Scatter will break apart and set off multiple tiny explosions, but they won’t stay there for as long as Vortex grenades, and they won’t chase your enemies either; which leaves them next to useless. Axion is going to be your go to for crucible so try throwing it around corners and into rooms when it looks like there’s someone inside.
Attunement of Chaos
- Chaos Accelerant – Draw power from your Super to overcharge your grenade, making it deadlier and more effective.
- Bloom – Void ability kills cause enemies to explode.
- Cataclysm – Nova Bomb travels slowly and seeks enemies. Detonations shatter into smaller seeker projectiles. Fire your weapon at the Nova Bomb to detonate it early.
- Entropic Pull – Strike an enemy with this melee ability to drain your enemy’s life force and use it to recharge your grenade.
This is arguably the most fun you will have with a passive tree in the game, all thanks to Chaos Accelerant. Your super doesn’t need to be full to charge your grenade and it makes your Axion Bolt incredibly powerful. This makes your grenade a perfect alternative to Nova Bomb and best of all, since it doesn’t take your full bar to charge, you can overcharge just about every grenade you throw. Bloom is just cool looking, and allows for some group damage if anyone is close enough to the guardian you destroyed.
Cataclysm is a weird one, your Nova Bomb will move very… very… very… very slowly, but the seeking projectiles it splits into are great at finding enemies and getting you plenty of kills. You also have the option of shooting at it to set it off early so you can adapt to any situation and get the best out of your super. Remember we are not able to overcharge our grenades in place of our super so you might not find yourself using it as much as you’d think.
Entropic Pull is there to solidify this passives’ theme, grenades, grenades, and when you run out of those, more grenades. Melee kills recharge your grenades so we have a nice way around that annoying cool down, so they will be our most important weapon with this passive tree. Now you’re going to have to get good at melee kills and not be afraid of getting close and personal with your enemies.
Attunement of Hunger
- Devour – Kill an enemy with this melee ability to fully regenerate your health. For a short time afterward, kills restore additional health.
- Feed The Void – Consume your grenade energy to regenerate your health. Grants the Devour effect.
- Insatiable – While the Devour effect is active, killing enemies extends its duration and recharges your grenade.
- Vortex – Nova Bomb creates a singularity which continually damages enemies trapped inside.
Here we have our pve passive tree, this tree is all about healing yourself. Devour will give you a full heal on every melee ability kill than continue to heal you for kills. Insatiable extends this healing buff and even recharges your grenade for the heck of it. This is great because Feed the Void is essentially the same thing as Chaos Accelerant, only it will use your grenade charge to heal you. So now we have a vicious cycle where we can drain grenade energy to heal, then kill to continue to heal and recharge our grenade energy. This sort of set up allows you to get a lot closer to enemies, and live through melee fights that you normally wouldn’t.
On top of that, it allows you to be grenade heavy as well. So killing enemies when devour is active recharges your grenade; killing an enemy with that recharged grenade will keep repeating the process, and let you chuck til your hearts content. Vortex leaves a powerful area of effect spell wherever you launch your nova bomb, and makes cleaning up the opposing guardians extremely easy. Nova Bomb is a super that’s meant to kill more than one enemy as it is, and this only extends that; letting you get kills even after the initial explosion.
Voidwalker comes down to two main points, grenades and healing. Chaos will make your grenades strong enough to count as a super and Hunger will make you hard to kill; letting you get in close for plenty of melee kills. I’m a huge fan of Chaos Accelerant and loved how well it worked but Hunger is familiar to anyone who played Voidwalker in Destiny 1. We get to keep blink, and now we’re the only subclass that can use it in the game; this gives us a great advantage and will let us get a lot of necessary melee kills. You’re going to want to practice heavily on those melee kills, mastering blink and getting the most out of your Axion Bolts.
If you are not use to Blink, it’s going to be a bit frustrating and you will kill yourself plenty of times but the payoff is worth it. Rifts are an incredibly useful buff to your team and provide great map control, or allow your team to come out on top in difficult firefights. Try to pay attention to using this ability at the right time and at the right place. Don’t sit on it forever and try to use it when multiple teammates will be around to take advantage of it. Think of it as placing a little area where you’re team has an immediate advantage in a certain spot, as if you just lifted the floor below you and gave your team the high ground.